Diablo Immortal Should Satisfyingly Bridge the Gap to Diablo 4

After being pushed into the dark, Blizzard is revealing its plans for Diablo 4. Games have changed and gamers are clamoring for more, but some fans may be disappointed by how much of a gap Diablo Immortal fills. It’s easy to forget that the game was announced before Diablo 4 was unveiled in 2018.

Diablo Immortal is a mobile game that is set to release on May 15th, 2019. The game will be satisfyingly bridge the gap between Diablo 1 and 4.

When Diablo Immortal was initially introduced at BlizzCon in 2018, it was panned by a large number of fans. This mobile, free-to-play version of the Diablo franchise was first perceived as hindering Blizzard from working on a true Diablo 4, prompting a backlash from longstanding fans. While such suspicions were immediately dispelled when Diablo 4 was officially released a year later, Immortal’s reputation never truly improved as a consequence. Despite this, after playing a little of Diablo Immortal during its recent closed beta period, the game seems to be shaping out beautifully and could be enjoyable for many existing Diablo players. Even better, it should help bridge the gap between now and the release of Diablo 4 later this year. 

In a broad sense, the Diablo Immortal closed beta convinced me on the overall experience being delivered here. Despite the fact that game is on a mobile platform, Immortal has all of the foundations of the Diablo series. When you first start the game, you’ll be given the option of choosing from a variety of character classes, each of which plays differently. You’ll then start exploring a scary, monster-infested landscape, collecting stuff in the hopes of upgrading your character over time so that you can take on even greater foes. 

Perhaps the most surprising aspect about Diablo Immortal is that it’s really incredibly enjoyable to play. I usually anticipate mobile versions of brands to have some dumbed-down elements, but that wasn’t the case with Diablo Immortal. Since it was new in this closed beta, the Necromancer class, which I elected to play as, had a variety of incredibly amazing powers, the most of which were on my character sending hordes of undead after different adversaries. Blizzard has done an excellent job of simplifying the fighting in Immortal, not just to make it more pleasant to play on a portable, but also to maintain the same degree of enjoyment seen in other games in the series. 

I also have to admit that Diablo Immortal looked much better than I had anticipated in terms of aesthetics. Perhaps it’s because I don’t play mobile games nearly as much as I used to, but Immortal had the same great art direction, monster designs, and gloomy tones as the mainline Diablo games, and at a graphic quality that looked rather excellent. As a result, Diablo Immortal seems quite natural in the context of the bigger series, which should please longstanding fans.   


Diablo Immortal’s newest closed beta release also introduced capability for tethering a controller to your mobile device, which is a fantastic feature. Personally, I’ve never loved playing games on a mobile platform with complex gameplay mechanics or systems while using touch controls, so being able to use a gamepad instead was a godsend. I’m not sure whether this is how I’d like to play Diablo Immortal all of the time, but it’s a good tool to have, particularly if you plan on playing for a long time.

If there’s one thing about Diablo Immortal that I’m worried about, it’s the game’s monetization techniques. Blizzard decided to enable in-game purchases during the closed beta for whatever reason, with the guarantee that any money spent on the game during this time will be reimbursed to one’s account in the final release. This struck me as odd, and it raised a red signal for future revenue techniques for the game. Because the items available for purchase in the Diablo Immortal beta were rather typical (battle passes, consumables, etc. ), I wasn’t turned off by the monetization choices in their present state. Still, the fact that Blizzard attempted to extort money from select Diablo Immortal players during the private beta didn’t sit well with me. This is something I’ll be paying more attention to once the game is out. 

Diablo Immortal may not seem like the next-gen jump that fans have been waiting for from the Diablo series for years, but that’s not the idea. In its most basic form, Immortal seems to be a full-fledged Diablo game that simply happens to be released on a different platform than usual. At the very least, it should satisfy the same desire to slay demons, create a character, and acquire treasure as in Diablo. And, at the end of the day, there isn’t much more you could ask for. 

Diablo Immortal does not yet have a release date, but it is expected to arrive in the first half of 2022 on both iOS and Android smartphones. If you want to discover more about the game, keep an eye on our coverage here. 

The “diablo immortal controller support” is a game that was announced at BlizzCon 2018. The game will be released on the PC, PS4 and Xbox One with plans to release on mobile devices as well. The game will be a satisfying bridge between Diablo 3 and Diablo 4.

Frequently Asked Questions

Is Diablo Immortal the same as Diablo 4?

A: No. Diablo Immortal is a new game being released by Blizzard Entertainment and not the upcoming Diablo 4 that has been in development for many years now.

What is the release date for Diablo Immortal?

A: We dont currently have a release date for Diablo Immortal.

Does Blizzard work in Diablo 4?

A: No, Diablo 4 does not yet exist.

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